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	<title>Artificial Intelligence Terminology - Revision history</title>
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	<updated>2026-05-11T19:21:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://luminoussheep.net/mediawiki/index.php?title=Artificial_Intelligence_Terminology&amp;diff=92&amp;oldid=prev</id>
		<title>Martin: Created page with &quot;=Terminology=  ;Intelligent Agent : Interacts with environment Sensors -&gt; Control Policy -&gt; Actuators = &#039;&#039;&#039;Perception Action Cycle&#039;&#039;&#039;  ;Fully Observable : Sufficient informati...&quot;</title>
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		<updated>2021-09-14T21:43:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Terminology=  ;Intelligent Agent : Interacts with environment Sensors -&amp;gt; Control Policy -&amp;gt; Actuators = &amp;#039;&amp;#039;&amp;#039;Perception Action Cycle&amp;#039;&amp;#039;&amp;#039;  ;Fully Observable : Sufficient informati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Terminology=&lt;br /&gt;
&lt;br /&gt;
;Intelligent Agent&lt;br /&gt;
: Interacts with environment&lt;br /&gt;
Sensors -&amp;gt; Control Policy -&amp;gt; Actuators = &amp;#039;&amp;#039;&amp;#039;Perception Action Cycle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Fully Observable&lt;br /&gt;
: Sufficient information to make optimal decision&lt;br /&gt;
;Partially Observable&lt;br /&gt;
: Memory required on agent - not all information available&lt;br /&gt;
&lt;br /&gt;
;Deterministic&lt;br /&gt;
: Agents actions uniquely determine outcome&lt;br /&gt;
;Stochastic&lt;br /&gt;
: Outcomes include randomness - not wholly predicted by action e.g. dice game&lt;br /&gt;
&lt;br /&gt;
;Discrete&lt;br /&gt;
: Finite number of sense/actions e.g. chess&lt;br /&gt;
: Continuous - Infinite number of sense/actions e.g. darts&lt;br /&gt;
&lt;br /&gt;
;Benign&lt;br /&gt;
: No others have objective that is contra to your objective e.g. weather&lt;br /&gt;
;Adversal&lt;br /&gt;
: They are out to get you - e.g. Chess&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Activity !! Fully Observable !! Stocastic !! Discrete !! Adversal&lt;br /&gt;
|-&lt;br /&gt;
| Chess || Y || N (Determined by Agent + Opponent) || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| Poker || N || Y || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
| Robotic car || N || Y || N || N (Not in Stanford)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rationality=&lt;br /&gt;
Does the &amp;quot;right&amp;quot; thing given what it knows&lt;br /&gt;
&lt;br /&gt;
==Uncertainty management in software==&lt;br /&gt;
What to do when you don&amp;#039;t &amp;quot;know&amp;quot;&lt;br /&gt;
* Causes - Sensor limits, Adversary, Laziness (could compute - e.g. too expensive), Ignorant - could know but don&amp;#039;t care to know&lt;br /&gt;
&lt;br /&gt;
=Problem Solving=&lt;br /&gt;
# Initial state&lt;br /&gt;
# Action(State) -&amp;gt; {a1, a2, a3...} - actions from set may be dependent on state&lt;br /&gt;
# Result(State, Action) -&amp;gt; S&amp;#039; - new state&lt;br /&gt;
# GoalTest(State) -&amp;gt; True/False - reached goal&lt;br /&gt;
# &amp;lt;nowiki&amp;gt;PathCost(S -a1-&amp;gt; S&amp;#039; -a2-&amp;gt; S&amp;#039;&amp;#039;...) = n - cost of step, action combinations&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
# StepCost(S, a, S&amp;#039;) = n - Most path costs can be considered additive thus this can be considered the sum of a StepCost&lt;br /&gt;
&lt;br /&gt;
=Admissible heuristics=&lt;br /&gt;
heuristic must be optimistic&lt;br /&gt;
* h(s) &amp;lt; true cost&lt;br /&gt;
&lt;br /&gt;
=Problem solving requirements=&lt;br /&gt;
* fully observable&lt;br /&gt;
* known domain - actions available&lt;br /&gt;
* discrete domain - finite&lt;br /&gt;
* deterministic&lt;br /&gt;
* static - nothing else changes world other than our actions&lt;br /&gt;
&lt;br /&gt;
=Turing Test=&lt;br /&gt;
Requires:&lt;br /&gt;
* natural language processing&lt;br /&gt;
* knowledge representation&lt;br /&gt;
* automated reasoning&lt;br /&gt;
* machine learning&lt;br /&gt;
Full Turing test also:&lt;br /&gt;
* computer vision&lt;br /&gt;
* robotics&lt;br /&gt;
&lt;br /&gt;
=Syllogisms=&lt;br /&gt;
* logical reasoned arguments&lt;br /&gt;
&lt;br /&gt;
Logic solving systems exist but modelling a problem 100% logic and resources required are limiting factors in using this&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
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